#include "EPhShape.h"
#include "EShape.h"
#include "EPhMaterial.h"
#include "eCPP.h"

namespace engine
{

//------------------------------------------------------------
// EPhShapeDesc
//------------------------------------------------------------
EPhShapeDesc::EPhShapeDesc(const EShape& shape) :
m_Shape( shape ),
m_flagFlags( 0 ),
m_eCollisionGroup( COLLISION_GROUP_NEUTRAL ),
m_pMaterial( NULL )
{

}

//------------------------------------------------------------
bool EPhShapeDesc::isValid() const
{
  return true;
}

} // end namespace